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Creative Technologies and Emerging Media (PgCert)
Course Overview
The Postgraduate Certificate in Creative Technologies and Emerging Media offers a unique combination of creative practice, coding and software skills, and cutting edge methodologies in the field of creative technologies. Over 3 modules and 2 semesters, students will be introduced to the key software platforms for the design and development of immersive and interactive media content, as well as computational creativity and generative AI. The programme will combine practical skills with critical engagement, including a focus on inclusive design.
Objectives
- Understand the fundamental principles and concepts of creative technologies, including digital media, interactive design, virtual/augmented reality, artificial intelligence, and computational creativity.
- Apply creative practice approaches within a digital environment
- Demonstrate familiarity with the key tools, platforms, and software commonly used in creative technology fields, such as 3D modeling, game engines, and coding environments.
- Develop basic proficiency in industry-standard software and hardware relevant to the creative technology sector (e.g., game engines, AR/VR systems, motion capture, creative coding, etc.).
- Consider the social and cultural impacts of creative technologies, and engage critically with discussions around diversity, inclusion, and representation in the area of digital technologies.
Applications and Selections
This course is funded through Springboard+, you can apply through here.
You will find the individual Springboard+ links for each course here: https://www.universityofgalway.ie/adult-learning/springboard/
Who Teaches this Course
School of English, Media and Creative Arts
Paul O’Neill
Requirements and Assessment
Key Facts
Entry Requirements
Applicants will require the following :
- NQAI Level 8-degree in a related subject (e.g. media studies/production, theatre and performance, fine arts, animation, computer science) or NQAI Level 7-degree in a related subject plus 2-years relevant work experience.
- IELTS of 6.5 (including no less than 5.5 in any one component) or TOEFL 88 or Pearson PTE 61 or equivalent.
Where applicants do not meet the formal academic requirements, they can apply for entry through the University's Recognition for Prior Learning Policy.
Additional Requirements
Recognition of Prior Learning (RPL)
Where applicants do not meet the formal academic requirements, they can apply for entry through the University's Recognition for Prior Learning Policy.
Duration
1 year
Next start date
September 2025
A Level Grades ()
Average intake
30
QQI/FET FETAC Entry Routes
Closing Date
22nd August 2025
NFQ level
Mode of study
Online Learning
ECTS weighting
30
Award
CAO
CTE1
Course code
Course Outline
The Postgraduate Certificate in Creative Technologies and Emerging Media consists of three core 10 ECTs modules: Creative Coding, Immersive Media and Applied Creative Practice.
Semester 1
Creative Coding 10 ECTs
Using open-source languages designed for media arts and visual design communities, students will be introduced to fundamental programming concepts. In doing so, they will learn using a practice-based approach how essential coding skills can be used as expressive tools, and how such approaches play a vital role for critically engaging with the development of creative technologies and platforms.
Semester 2
Immersive Media 10 ECTs
This module introduces students to key concepts and practices associated with Immersive/Extended Reality Technologies and Platforms. Using a range of software and hardware, underpinned by critical analysis of networked culture, students will engage with immersive technologies in order to create multi-sensory narratives and experiences informed by both traditional and new storytelling techniques.
Creative Coding and Immersive Media will be delivered via 10 weeks of online lectures, along with an end-of-semester workshop which can be attended on campus or remotely. Both modules will use a practice-based approach, interactive delivery and project-based assessment. Module assessments will provide students with opportunities for individual and group work as well as formative feedback and peer-led critique.
Semester 1 and 2
Applied Creative Practice 10 ECTs
Through a series of seminars and workshops led by industry experts, which can be attended in-person or online, this module introduces students to advanced creative practice methodologies in the field of creative technologies and to key elements of project design, including ethical considerations in project design. Applied Creative Practice consists of 12 workshops over two semesters, which can be attended on campus or online. These workshops will be led by experts in the field of creative technologies and creative practice. Assessment is project-based and students will also meet individually (online) with the module coordinator to develop a final project that explores an area of creative practice addressed in one of the workshops.
Why Choose This Course?
Career Opportunities
This programme is particularly suitable for people currently working in the creative industries or with a background in the creative arts who wish to develop the use of technology in their professional practice and apply creative practice approaches within a digital environment.
It will provide students with basic proficiency in industry-standard software and hardware relevant to the creative technology sector such as game engines, XR systems, motion capture, and creative coding.
Career opportunities include:
- Creative Technologist roles which focus on embedding interactive technologies within creative practice, such as live performance.
- XR development roles within creative practice and industry, including healthtech and edtech
- Games development, 3D modelling and animation
- UX designers
Who’s Suited to This Course
Learning Outcomes
Transferable Skills Employers Value
Transferable skills and attributes include:
- Knowledge of up-to-date developments and innovations in creative technologies such as immersive media, creative computing and generative AI.
- Understanding of core programming fundamentals and approaches and using coding as an artistic medium for creative expression.
- Ability to apply creative practice methodologies to design challenges within technology environments.
- Skills and knowledge to develop immersive environments (augmented and virtual reality) using industry-standard applications and incorporating visual design best practice.
- Ability to create interactive artworks.
- Experience undertaking self-directed and collaborative work
Work Placement
Study Abroad
Related Student Organisations
Course Fees
Fees: EU
Fees: Tuition
Fees: Student levy
Fees: Non EU
Find out More
Teresa O’Donovan
T: 091 495076
E: odonovant@universityofgalway.ie